Wednesday, 08 September 2010
Easy Paypal Donation
If you like my models and you want to help me to maintain this site make a donation, even of a small amount is precious for me. Thank you. Click on the button here below to donate.

Powered by easy paypal donation

About me PDF Print E-mail

Alla manifestazione di Carpi nel 2003


This year is the tenth year of my activity as a modeller for Flight simulator. When i began in the the 1998 I considered this like a yoke and I'd never thought that it would have last so much and also I did not imagine how much would have been later on diffused the world of the simulation.
Having the passion for the airplane and coming from the plastic kit I have always had the desire to create models of airplane.
In 1997 I  retired and I decided to dedicate me to a various way to create my models the right choose therefore was Flight Simulator.
Ten years ago it was in use Microsoft Flight Simulator FS95 (FS6) which was released in 1996 and after this FS98 (FS6.1) published in August of 1997 for the 15° anniversary of the program Flight Simulator.Models for those versions of the simulator were realized with a simple graphic program called Flight Shop that allowed the realization of simple 3D models with a limitation to a maximum of 256 polygons.
With the release of the newer versions of Flight simulator and of nearly contemporary publication of a program for the design of models, Flight Simulator Design Study ( FSDS) , produced by the Abacus, we have been passed to even more detailed and complex models with a greater number of polygons.
To follow then the Microsoft released Fs2000 (FS7) in september 1999, FS2002 (FS8) in October 2001, fs2004 ACOF (FS9) and at last FSX (FS10) with the recent addition of FSX Accelerator.
The programs that are currently used in order to design the models are two :
FSDS3.51 that I use, and
GMAX given freely with the professional version of FS2004.
More recently with the publivìcation of FSX the models can be designed also with the famous 3d design program 3DStudio Max.
The models that are currently made are remarkablly more complicated to do and this can be noticed also from the reduction of the number of models that I have recently released.
The complication is due to the fact that the new simulators allow now a level of detail which were unthinkable 10 years ago, but this is reflected in the greater constructive complication and consequently also in the time necessary in order to make them.
I hope to be able to continue to make models even if the engagement and the time profused in this are much greater.